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Zelda BotW Shader Fanart

UE4 Shader Graph

UE4 Shader Graph

UE4 Shader Graph

UE4 Shader Graph

Tri-planar projection material function

Tri-planar projection material function

SD graph for glyph pattern

SD graph for glyph pattern

I started playing Breath of the Wild recently and saw this effect on the Sheikah technology that I really liked so I had a go at recreating it in UE4.
The toughest part was the object space gradient but it was worth it to have it work the same independent of the mesh or it's rotation. Overall though I got the majority done in a day and it was really enjoyable to do a smaller project/experiment like this.

Also shout out to Thomas Harle for his tutorials on YouTube (tharlevfx), they've been a huge help